Conventional ForcesEdit

  • More: Shows all your conventional units that you control, their numbers, their training and their location.
  • Military Ranking: Shows the number of units from the Soldier, Ground, Air and Naval areas and the ranking worldwide of such forces.
  • Buy: Opens the screen to the world market of weapons, where you can purchase weapons put on sale by all the nations of the globe.
  • Build: Opens the screen to build your units from all sectors (Soldiers, Ground, Air, Naval and Strategic). If you have signed Arms Trade agreements or alliances with other nations, you can order their units (except Soldiers) for the normal cost plus a "commission".
  • Research: Opens the screen to manage the budget allocated to your military research. You can spend more in a specific area, such as missile range for ground units. To increase the overall budget allocated to research, you must go to the economical sphere.
  • Design: Allows you to see all the weapons you have designed, either graphicly or with statistics, such as cannon power. Also, you can create new designs by clicking on "new design", choosing the type of weapon, its stats and its appearance.
  • Deploy: Allows you to see the units you have not yet deployed. You can click and drag the units to deploy them on territory you politicly control or you can simply click on the button "Deploy at Capital" if you want your forces to deploy at your capital city.

Strategic ForcesEdit

  • Start Nuclear Program: Present for most nation, this costs vast summs of money. If you start a nuclear program, you can build nuclear missiles and SSBNs once it is finished but you risk great political consequences.
  • Build: Opens the build screen, already set on the strategic section. This is available only for countries having strategic weapons (i.e. US, Russia, France, China, UK, Pakistan) or only the technology (i.e. Israel, India).
  • Research Missile Defense: Starts the Missile Defense Program. Like the nuclear program, it takes time to complete and its cost is in the several billion dollars. Once completed, the missile shield protects the nation's cities and military forces. It is to be noted that roughly 5% or more of the incoming missiles during a massive strike usually home into their target even with the missile shield.


  • List of wars: Shows the list of wars that rage throughout the world. At the begining of the game, no nations are at war, but that does not mean that all nations love each other... You can click on "Join" to side with a group in the war. You can ask for peace if you click on the gun (so it turns to a white flag) or vice versa if you want to break a truce (but the other side might not want to do the same...).
  • Strategic Warfare: Opens the strategic warfare screen. The world turns red and if you click on a nation, if you have strategic weapons, you can select the type of attack you want to send (against cities or military troops), choose from which platform (Siloes, SSBNs or both), the number of missiles you want to deliver (you can either select the number you wish or ask for advice). Finally, once this is complete, you have the red button that you need to push, if you dare...
  • Covert Action: Lets you manage your covert and clandestine cells (either from Secret Services or Special Forces). You can create new cells and give them a certain level of experience (Recruit, Normal, Veteran, Elite), assign them to certain countries. If operating in your country, your cells contribute to overall security, mesured in a percentage. When in other territories, your cells can perform actions ranging from espionnage to a Coup d'Etat.

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